Contracts
101A – Community Service
We are all part of our communities and should give back to help others. The Mercenary Guild encourages its members to give back through community service.
Examples of activities include, but are not limited to, volunteering at: homeless shelters, animal shelters, Veteran centers, soup kitchens, food pantries, environmental cleanup, charity building programs, and the like – selfless service to the community is the key. Activities and the time for which a person receives compensation do not count, though receiving reimbursement for materials, etc. is allowed.
Contract length: 1-3 days (Short term) 3 MXP. More than a week 6 MXP.
Documentation: Letter or time sheet from sponsoring organization activity supervisor preferred. Pictures appreciated.
101B – Group Community Service
Community service performed with others from TMG. Short term and long term contract options are available.
Contract Length: 1-3 days (Short term) 3 MXP, More than a week (Long-Term) 6 MXP.
Documentation: Letter or time sheet from sponsoring organization activity supervisor. Pictures Appreciated.
101C – Convention Support Contract
Volunteering your time at a convention by directly supporting TMG operations.
Contract Length: Minimum time spent volunteering of 4 hours. 3 MXP.
Documentation: Letter or time sheet from sponsoring organization activity supervisor. Pictures Appreciated.
101D – Convention Operations Contract
Acting as part of a TMG supporting convention's staff.
Contract Length: Being part of a TMG-supporting convention's staff. 6 MXP.
Documentation: TMG supervising member should keep documentation on behalf of the group.
101E – Guild Services Contract
Serving as either a Board member, Council member, or on a TMG Department's staff.
Contract Length: Being part of TMG's Board or Council for a year. 6 MXP; Being part of a department's staff or committee for a year. 3 MXP.
102 – Vacant Contract
103 – Information Courier
This fan group is based on books, so spread the love. A book may only be counted in one category below:
- Four Horsemen Universe books: worth 2.5x the book's page count
- Books from the "Armed Forces Reading List": worth 2x the book's page count
- Books focused primarily on Leadership: worth 2x the book's page count
- Books from the Chris Kennedy Publishing list: worth 1.5x the book's page count
- Non-fiction books focused on History: worth 1.5x the book's page count
- All other books: worth 1x the book's page count
Contract length: 8000 pages
Completed Contracts award: 10 MXP
Documentation: Book List: Date finished, Author, Title, ISBN/ASIN, Page count (for e-books and audio books, regardless of source, use page count for the "Mass Market Paperback" version of the book found on Amazon as available), and category of book (4HU, Armed Forces Lists, Leadership, non-Fiction History, CKP Books, all other).
104 – Tactical Sim Training
Friends that game together…
In person games: (1) point is earned per (3) hours played of 4HU sanctioned games such as Rules of Engagement. (1) point is earned per (6) hours played of any other in person game (card games, board games, RPGs, & the like).
Online: (1) point is earned per 12 hours of gametime played. Games must be multiplayer and played with at least one other TMG member.
Contract length: (8) points.
Completed Contracts award: 10 MXP
Documentation: In-person games: game date, member ID# and chapter of another participant. Online gaming: game, session date, hours played (decimals ok), and member name and ID# and chapter of another participant.
105 – Recruitment
Meet new people, make new friends.
Each of the following actions completes a contract:
- Recruiting a new member into TMG (regardless of the Chapter they join). The new recruit will need to confirm this recruitment.
- Directly helping to start an entirely new chapter. ‘Directly helping’ means that you guided the new chapter's creation. For example, you helped decide on a name, you helped with ideas on the type of chapter, you helped to encourage starting members for the chapter, or any other action that directly and beneficially affected the creation of the chapter where it was not this person's job to do so. You may not be part of the new chapter.
This can be awarded once per convention.
Contract length: 1 Instance. Each completed Recruitment contract earns 5 MXP.
Documentation: New Recruit: Name, contact information (email or phone number), member ID#, and chapter name (or Cadre) of the new recruit. New Chapter: Statement from the new Chapter Commander or Mercenary Council/Staff certifying your assistance.
All Documentation for this contract needs to be sent to your Company Commander.
106 – Vacant Contract
107 – Vacant Contract
108 – Vacant Contract
109 – Guard Duty
Looking good out of your CASPer says a lot about your dedication as a trooper.
Each of the following completes a contract:
- Creating an approved uniform. This can be a guild minimum uniform, a company uniform, or a TMG-themed cosplay uniform.
- Attending a convention in a TMG uniform higher than Guild Minimum level.
These efforts show your active engagement in our fandom as well as showcasing TMG to the convention attendees.
Each completed contract awards 3 MXP.
Documentation: Each trooper should submit their own information to the Guard Duty Contract form in the Contract 109 button above.
Completed uniforms must be verified/approved by submitting pictures (either individual or group) to Contracts (contracts4HU@gmail.com), where they will be verified against the appropriate Uniform Guide documents (as provided by the various Company COs).
Note: Units without the appropriate Uniform Guide documents cannot be verified.
110 – Land Navigation
Finding the battle is sometimes just as important as fighting the battle.
Members will need to sign up for a free account with Geocaching.com. This is used to track finds.
Contract length: 20 caches found. Completed Contract awards 5 MXP.
Documentation: Each trooper should submit their own information to both the Geocaching.com site and to the Contract 110 form above in the Contract button.
Information needed: Geocaching.com ID, Date cache was found, Cache ID.
111 – Lifesaver Certification Contract
Medic!
Focused Certification courses are the main way to complete this contract. Advanced First Aid, CPR, Advanced Life Saving – all of these count. Professional First Responder training will be evaluated on a case-by-case basis.
Contract length: 1 course. Completed Contract awards 5 MXP.
Documentation: Copies of certificates, licenses, or transcripts should be sent to: Contracts4HU@gmail.com
112 – Emergency Preparedness and Response
Training to help better ourselves for our community.
Completion of any of the programs listed below will contribute points to this contract:
- Red Cross training: (2) Points per CEU equivalent completed.
- FEMA ICS: (2) Points per CEU completed.
- CERT: In addition to ICS classes taken, a CERT certification (or FEMA recognized equivalent, NET, ETC) earns (5) Points plus a (3) Points bonus for volunteering on an active team. Volunteer training time on a team is calculated under "Other Safety and Emergency Training."
- Amateur Radio: (5) Points per initial (or current) license level earned (Tech, General, Extra; and the foreign equivalents of) and (3) Points per follow-on renewals.
- Other Safety and Emergency Training: (1) Point per 10 hours (or equivalent) of course time for courses and certification not listed above. Only the most current training or certification counts, only training time/coursework with a specific focus on emergency preparedness counts.
- Instructor Bonus: (1) Point is earned per (2) hours' time a member serves as an instructor in safety and emergency preparedness. Instruction time as part of paid employment does not count.
Contract length: 1 course. Completed Contract awards 5 MXP.
Documentation: Copies of certificates, licenses, or transcripts and links to entry in license databases (i.e. Amateur Radio/FCC), instructor letters should be sent to: Contracts4HU@gmail.com
201 – Field Training Exercise
Doing things as a team is the best way to build a better crew.
A Company must host at least four (4) activities during the quarter. These activities may be on-line or in-person but must include a minimum of three (3) members from the unit and must last at least one (1) hour per event. Examples of activities may include movie nights, group gaming, cookouts, sports outings, museum trips, nerf wars, or the like.
Each completed contract 4 MXP and can be earned up to 5 times per active quarter.
202 – Ceremonial Guard Duty
Sometimes looking good is as important as fighting good.
A minimum number of a Company's members (as determined by the Company Tier) must have a complete, approved Company or other authorized cosplay uniform.
Example: a Tier 2 company would need at least 5 uniformed members, while a Tier 3 company would need at least 7 uniformed members.
A completed contract awards 4 MXP. This contract can be earned a maximum of 5 times per active Quarter.
Note: This is a Company-wide version of the Guard Duty (109) individual contract and uses that contract's reporting link.
203 – Land Nav Training
Helping to keep the LT from getting lost (again).
Companies need to locate and log geocaches, with a minimum participation (as set by your company's tier). A total of five (5) geocaches times the Company's minimum participants must be found to complete this Company contract.
A completed contract awards 5 MXP. This contract can be earned a maximum of 10 times per active Quarter.
Note: This is a Company-wide version of the Land Navigation (110) individual contract and uses that contract's reporting link.
204 – Information Acquisitions Operations
Knowledge is some part of the battle.
Companies read books – the more the better. Standard Company participation, based on Company Tier.
Overall, to complete this contract, the Company needs to read 2500 pages times the minimum participation level for their Company's Tier.
Example: For a Tier 2 company, with a participation minimum of 5 members, reading 2500 x 5 = 12,500 pages completes this contract.
A completed contract awards 5 MXP. This contract can be earned a maximum of 10 times per active Quarter.
Note: This is a Company-wide version of the Information Courier (103) individual contract and uses that contract's reporting link.
205 – Battle Simulations
Mount up and tread heavy through the fields.
Mercenary companies spend time gaming together, honing their tactical thinking skills in a combat situation. Standard Company participation, based on Company Tier.
To qualify for this contract, each unit must meet two criteria:
- The unit must have a minimum number of members participating, based on their company's Tier.
- The participating members must collectively play games and report a minimum number of points based on their company's Tier. A base of 40 hours played times your Company's minimum participation number sets the threshold for completing this contract.
Example: The Bronze Bombers is a Tier 3 company with 18 members. At least 7 members must participate (report at least 1 hour spent gaming). They must earn 280 combined contract points gaming to complete this contract.
A completed contract awards 5 MXP. This contract can be earned a maximum of 5 times per active Quarter.
Note: This is a Company-wide version of the Tactical Sim Training (104) individual contract and uses that contract's reporting link.
206 – Scavenger Hunt
A good plan is made from quality parts. Sometimes finding them is the toughest part of the process.
A Company/unit locates items from a curated set of lists. Photographic documentation must be provided to and will be logged by the Company CO (or their designated representative) using a Google file provided to each participating Company/unit.
Each item logged counts as a Found Collectable.
Contract length: 20 Found Collectables. This contract can be earned a maximum of 10 times per active Quarter.
207 – Showing the Flag
You'll need a good reputation to score those high value missions. Building that rep means getting out there and showing your Company's flag.
A Company needs to promote their affiliation with The Mercenary Guild to earn this contract. They accomplish this by showing up in their TMG uniforms. Photographic documentation must be provided to and will be logged by the Company's CO (or their designated representative) using a Google sheet provided to each participating Company/unit.
Each event will need the following information: Name of the event, Date of event, Location of event, Description of the event, The names and TMG IDs of each person participating in the event.
A minimum of three (3) Company members must be present for the event to be counted. An event can only be counted once, though multiple pictures from that event may be combined for the purposes of counting trooper participation.
(Note that your Company flag may stand as a bonus trooper to meet the participation minimum. This also holds true for the Guild President – Joel Lyons can also count toward a Company's minimum.)
Each unit must have a minimum of Tier Threshold unique members to successfully complete this contract. This Company contract will be ongoing over the course of the year and will be evaluated Quarterly. In the event of a completion, that Company's efforts begin again at the start of the next Quarter. If not, their efforts roll over into the next Quarter and will be reevaluated after three more months. Regardless of success, all efforts will be cleared at the start of the next calendar year.
Each contract completion awards 5 MXP. This contract can be earned a maximum of 1 time per active Quarter, up to 4 times per year.